Games:Halo: Reach/Forge/Visual Aides for each Game Mode
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These are what ALL maps should have before you even think about placing objectives.
- Shield Doors and Man Cannons are not a must, but I've decided to use them in my example.*
- The example map is not to scale and is very small, it would most likely not be enjoyable to play on if actually built; it is simply functional.*
- Images created by Captain Punch*
PLACE SPAWN POINTS AND RESPAWN ZONES!!!!
[URL='http://4.bp.blogspot.com/_SwbQBHXcSGs/TLSPruFBpZI/AAAAAAAAAEE/chU0oxe9rJo/s1600/2-Respawn+Zones.jpg']
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Your map is now ready for Basic Slayer game types and has been prepped to begin adding objectives.
Game Type Required Objects Visual Guide:
These should be applied AFTER making sure the above is complete.
KotH/Oddball[edit]
[1][/URL][URL='
]
Headhunter/Assault[edit]
[2][/URL][URL='
]
CTF/Stockpile[edit]
[3][/URL][URL='
]
Territories/Infection[edit]
[4][/URL][URL='
]
Invasion/Invasion Slayer[edit]
[5][/URL][URL='
]
RACE[edit]
Map Overview:
This is what the map looks like when every object is shown at once. Kinda ridiculous, isn't it?