Games:Halo: Reach/Forge/Visual Aides for each Game Mode

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These are what ALL maps should have before you even think about placing objectives.

  • Shield Doors and Man Cannons are not a must, but I've decided to use them in my example.*
  • The example map is not to scale and is very small, it would most likely not be enjoyable to play on if actually built; it is simply functional.*
  • Images created by Captain Punch*


PLACE SPAWN POINTS AND RESPAWN ZONES!!!!


General.jpg[URL='http://4.bp.blogspot.com/_SwbQBHXcSGs/TLSPruFBpZI/AAAAAAAAAEE/chU0oxe9rJo/s1600/2-Respawn+Zones.jpg']2-Respawn+Zones.jpg [/URL] Your map is now ready for Basic Slayer game types and has been prepped to begin adding objectives.


Game Type Required Objects Visual Guide:

These should be applied AFTER making sure the above is complete.

KotH/Oddball[edit]

[1]3-KotH.jpg[/URL][URL='4-Oddball.jpg 4-Oddball.jpg]

Headhunter/Assault[edit]

[2]5-Headhunter.jpg[/URL][URL='6-Assault.jpg 6-Assault.jpg]

CTF/Stockpile[edit]

[3]8-Ctf.jpg[/URL][URL='12-Stockpile.jpg 12-Stockpile.jpg]

Territories/Infection[edit]

[4]13-Infection.jpg[/URL][URL='9-Territories.jpg 9-Territories.jpg]

Invasion/Invasion Slayer[edit]

[5]11-Invasion.jpg[/URL][URL='10+Invasion+Slayer.jpg 10+Invasion+Slayer.jpg]

RACE[edit]

14-Race.jpg


Map Overview:

This is what the map looks like when every object is shown at once. Kinda ridiculous, isn't it?


OverView.jpg