Games:Halo 4/Forge/Ensuring Level & Game Mode Compatibility
"This map is not compatible with the selected game variant" - a phrase that most of us have read at one point. If you are part of the percentile that reads this message and continues to misunderstand its meaning, you have come to the correct thread. With the announcement of War Games and its included features, several returning and new game types were announced. Below is a compiled list of those gametypes and their requirements to funtion with a design correctly.
- Spawning - "INITIAL SPAWN"
1. Team - "ATTACKERS" and "DEFENDERS"
- Spawning - "RESPAWN POINT"
1. Team - "NEUTRAL"
- Big Team Battle - Big Team Infinity Slayer (BGTIS) is a game mode that is included in Halo 4's matchmaking. Big Team Infinity Slayer can have a maximum of 16 online players, split into two teams: Red and Blue. BGTIS is not as competitive as normal Infinity Slayer and is quite laidback in terms of gameplay. BGTIS normally features big maps like Ragnarok (Valhalla re-make), Vortex and Meltdown, these maps feature a great deal of power weapons and heavy vechiles such as the Warthog Gauss and the Tank. The maps are medium to large sized and usually consist of two opposing bases.
- Spawning - "RESPAWN POINT"
1. Team - "NEUTRAL"
- Objective - "CAPTURE PLATE"
1. Spawn Sequence - Varies depending on the amount and order in which the objective spawns during gameplay. 2.Game Specific - "TRUE"
3. Game Type Label - "ODDBALL_BALL"
- Fiesta - An odd game of ball with random weapons. Earn 2 minutes control time to win.
- Swordball - Tense rounds with swords and no motion sensor. Control the ball for 30 seconds to win a round. First to 3 wins, a very deadly game.
- Objective - "FLAG STAND(2)"
1. Team - "DEFENDER" and "ATTACKER" 2. Game Specific - "TRUE"
3. Game Type Label - "CTF_FLAG_RETURN"
- Spawning - "RESPAWN ZONE"
1. Game Specific - "TRUE"
2. Game Type Label - "CTF_RES_ZONE"
- Spawning - "RESPAWN ZONE, AWAY"
1. Game Specific - "TRUE" 2. Game Type Label - "CTF_Res_Zone_Away"
- Spawning - "INITIAL SPAWN"
1. Team - "ATTACKERS" and "DEFENDERS"
- Spawning - "RESPAWN POINT"
1. Team - "NEUTRAL"
- http://www.forgehub.com/forum/forgecast/142720-thfe-guide-making-one-flag.html by DaFlyingShoeDude
- Spawning - "INITIAL SPAWNS"
1. Team - "ATTACKER"(FLOOD) and "DEFENDER"(HUMAN) 2. Game Type Label - "FLOOD"
- Spawning - "INITIAL SPAWN"
1. Team - "ATTACKERS" and "DEFENDERS"
- Spawning - "RESPAWN POINT"
1. Team - "NEUTRAL"
- Dominion - "BASE TERMINAL"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_BASE"
- Dominion - "WIRES, JUNCTION BOX, BATTERY"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_DECOR"
- Dominion - "BASE STATUS MONITORS"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_BIGSCREEN"
- Dominion - "ANTENNAS, BARRICADES"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_FORTIFY"
- Dominion - "TURRETS"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_TURRET"
- Dominion - "TURRET MONITORS"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_SCREEN"
- Dominion - "VEHICLE PADS"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_VPAD"
- Dominion - "SHIELDS DOORS"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base. 2. Game Specific - "TRUE"
3. Game Type Label - "DOM_SHIELDS
• Ordinance - "ORDINANCE DROP"
1. Spawn Sequence - Varies depending on base. Every object within base requires a spawn sequence corresponding to that base.
2. Game Specific - "TRUE"
3. Game Type Label - "ALPHA_RESUPPLY"
- Spawning - "INITIAL SPAWN"
1. Team - "ATTACKERS" and "DEFENDERS"
- Spawning - "RESPAWN POINT"
1. Team - "NEUTRAL"
- Objective - "HILL MARKER"
1. Spawn Sequence - Varies depending on site. Every object within the extraction site requires a spawn sequence corresponding to that site. 2. Game Specific - "TRUE"
3. Game Type Label - "EXT_SITE"
- Objective - "EXTRACTION DECAL"
1. Spawn Sequence - Varies depending on the extraction site designated. 2. Game Specific - "TRUE"
3. Game Type Label - "EXT_DECAL"
- Objective - "EXTRACTION CRATE"
1. Spawn Sequence - Varies depending on the extraction site designated. 2. Game Specific- "TRUE"
3. Game Type Label - "EXT_TARGET"
- Spawning - "INITIAL SPAWN"
1. Team - "ATTACKERS" and "DEFENDERS"
- Spawning - "RESPAWN POINT"
1. Team - "NEUTRAL"
- Objective - "HILL MARKER"
1. Spawn Sequence - Varies depending on the amount and order in which objectives spawn during gameplay. 2. Game Specific - "TRUE"
3. Game Type Label - "KOTH_HILL"
- Grazy King - The hill moves once a minute. Be the first to earn 2 minutes on it to take the crown.
- Phantom King - Control the hill uncontested to earn time. Everyone has active camo and the hill does not move. 1 minute wins.
- Spawning - "INITIAL SPAWN"
1. Team - "DEFENDERS" and "ATTACKERS"
• Spawning - "RESPAWN POINT"
1. Team - "DEFENDERS" and "ATTACKERS"
- Ojbective - "CAPTURE PLATE(2)"
1. Team - "DEFENDERS" and "ATTACKERS" 2. Game Specific - "TRUE"
3. Game Type Label - "GRIF_GOAL
- Objective - "CAPTURE PLATE"
1. Game Specific - "TRUE" 2. Game Type Label - "GRIF_SPAWN"
Author - Auburn Source - https://www.forgehub.com/threads/guide-to-gametype-functionality.143426/