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Games:Halo 5: Guardians/Forge/Scripting/5. Scripting Gameplay Elements
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===Additional Ball Information=== Any objects set to be ball returns are defended by the team they're assigned to & all enemies can arm + score. Anyone can score on a neutral ball return. Ball return objects won't spawn if no members of its team are there to defend it. (Some lights from a scorpion welded group did spawn without the rest of it and I collided with stuff there, so that could be checked out.) Only tested for teams 1 & 2. Guessing if more teams are allowed, then players can score on any goal that's not their own. There's only one ball at a time, so it's always a neutral element. If there are multiple objects set to spawn balls (add sportsball:include and sportsball:spawn to the object's Game Mode Labels), the ball spawn location will cycle thru the spawn objects starting with the oldest one (verify). Ball Spawn object Team colors change to white when the ball spawns on them, as if they become neutral. Kill zones are made visible (including symbols) by making them a ball return. They have a "Defend" or "Attack" waypoint. The ball resets when thrown into it (timed kill zones were used), which could be an interesting dynamic as throwing scores wouldn't work and drops in the enemy zone would cause an instant reset which usually would be a disaster. Other zones might work as well. They can be used as waypoints or interesting decorations. Scorpion didn't seem to work as ball return zone. Vehicles display a waypoint, and the ball spawns below the vehicle, but the boundaries don't seem to show up on the map. Vehicles do seem to act as ball spawns. They tend to carry the ball placeholder under them. When the Mantis is a ball spawn, it protects the ball between its feet like a male penguin. Players can't reach the ball while the Mantis squats over it. If players from opposite teams got to the Mantis at the same time, they'd have to choose between getting in the Mantis, or waiting for another player take the Mantis and either grabbing the ball as it stands up or attacking it. [https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-clips?page=1&gamertag=Yumudas%20Beegbut#ugc_halo-5-guardians_xbox-one_gameclip_Yumudas%20Beegbut_96669ed8-831b-4465-8c16-302ab45a6fcc https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-clips?page=1&gamertag=Yumudas%20Beegbut#ugc_halo-5-guardians_xbox-one_gameclip_Yumudas%20Beegbut_96669ed8-831b-4465-8c16-302ab45a6fcc] If a weapon is given the sportsball:spawn label it will spawn the ball in ball modes. If a player is holding the weapon and the ball is spawned at the weapon but not picked up, the ball (placeholder) spawns over the player's head and stays there if the player moves (''it then keeps bouncing down to the ground, likely an example of local xbox showing gravity then resetting the position after an update from the server, after the Xbox checks in with server when collision with ground happens''). Doesn't matter if the player holds the weapon-ball-spawn or if it's swapped. If the ball spawn is a weapon a player is holding while in a vehicle and the ball spawns, the ball placeholder spawns at the player's position and stays there (and bounces!). ''This hasn't been tested much''. Looks like if the placeholder is inside any return zone, it repeatedly acts as though it fills the timer then scores & explodes. It resets to the same current spawn object. Could provide for some startling amusement. [https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-clips?page=1&gamertag=Yumudas%20Beegbut#ugc_halo-5-guardians_xbox-one_gameclip_Yumudas%20Beegbut_3b264b5d-1bee-43be-bc69-3cabef63fc92 https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-clips?page=1&gamertag=Yumudas%20Beegbut#ugc_halo-5-guardians_xbox-one_gameclip_Yumudas%20Beegbut_3b264b5d-1bee-43be-bc69-3cabef63fc92]
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