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===Power States=== You can use the '''Power: Set''' Action to attempt to set a State to '''On''' or '''Off''' or to '''Toggle''' it from whatever it's current value is. When a Script Action attempts to set a Channel that's On to On, or Off to Off, then no change occurs and no broadcast is sent. When '''Toggle''' is used, or anytime the State switches between On and Off in either direction, a broadcast is sent At the start of a match or Forge session, every channel's Power state seems to behave as if it’s Off. *Setting it to Off doesn't trigger any scripts. *Using the Toggle or On options turn it On and conditions that listen for On events trigger. *Conditions that listen for Off events don't trigger at match start, so the behavior doesn’t seem like the channels are switched to Off right when the game starts. It's like they were already turned Off before the game started. *A Multi condition with an On Power condition set to Off, will trigger without changing that power state as long as it has another condition that broadcasts and causes it to be evaluated. <span style="color: #00b3b3">
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