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Games:Halo 5: Guardians/Forge/Scripting/5. Scripting Gameplay Elements
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===Game-Generated Ball - sportsball:spawn=== *Will not display scripted navs *Like the Ball [only] object, this ball can be selected using the sportsball:surprise:bject label in mods, for TRACKING, changing spawn order, labels, etc. even before it's picked up off spawn plate *In the Assault game mode, this ball takes on the Team property of the carrier who holds it, selectable in mods (not so with Ball [only] object) *Does not respond to "Despawn" (Ball [only] object does) *Instantly respawns (no explosion) when dropped in a Kill Zone or Timed Kill Zone (this doesn't work for Ball [only]) *Kill Zone also despawns the "Ghost Ball" on spawn plate, but doesn't stop "Incoming" nav *When thrown point settings are on (as in Ricochet settings), the "Ghost Ball" over a Ball Spawn Plate will arm if it's placed in a Ball Return score zone but not explode. Then it will crash the game! *You can script the game-generated ball to Phased, but it returns to its Normal behavior after a few ticks. If you script it to Phased repeatedly, you can keep it in a Phased condition. You can still pick it up. *<span style="color: #0080ff">The game-generated Ball can be removed from a player & despawned by teleporting the carrier to an out-of-bounds region of a map. Some maps have out-of-bounds regions that cause players to respawn instead of killing them. This forced player respawn technique (affectionately named the YEET technique) can be used to despawn a game-generated ball without killing the carrier.</span> *This solves the GOTCHA for multi-round ball game modes (especially Grifball) by despawning the ball just before time runs out so that the current ball doesn't interfere with the next round's ball spawning process
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