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Games:Halo 5: Guardians/Forge/Scripting/1. Conditions
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==Spawned== WHEN... THIS object is 'Spawned'. <div class="spoiler"> '''<span style="text-decoration: underline;">NOTES </span> Object specific. Triggers whenever the object spawns, at the start of cinematics, but before players spawn onto the map. This includes:''' *'''Start of a Forge session''' *'''Match start''' *'''Start of each round''' *'''Caused by a Spawn script action''' *'''Caused by an object's Respawn property''' *Doesnโt trigger when a Spawn script action attempts to spawn an object that is already on the map *May trigger when a Spawn action would spawn a despawned object, but a higher number Despawn action overrides it *All objects are spawned at the beginning of every round, about 13 seconds before players spawn in round one and 5 seconds before in later rounds. The Spawned condition can be used to set up objects before players are on the map (similar to how the On Round condition originally worked). *Player presence can delay or cancel spawns, except when using the Spawn action with the <span style="text-decoration: underline;">Force</span> parameter turned On *There is not currently a way to delay objects from spawning at the start of a round. Objects can be excluded from specific gametypes, but they can't be spawned at all if this is done (there might be exceptions). So the Spawned condition will trigger for all objects on the map at the start of every round. '''<span style="text-decoration: underline;">NOTABLE USES</span>''' *Use Spawned to do something at the earliest scripting time possible for each round, right after the map loads and cinematics begin, but (usually) before players are initially spawned. *Set an object's Respawn: Timer property and then add a despawn script to create a timer that can be activated at any time. Use the On Spawn script condition to trigger something when the object respawns. Note: put the object far away from where players will be since player presence can delay respawns. </div>
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