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Games:Halo 5: Guardians/Forge/Scripting/5. Scripting Gameplay Elements
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==Scripting Initial & Respawn Locations== '''Spawn Order''' *Spawn order does not reset on rounds. *Spawn order prioritizes the lowest spawn order first. This will even over write spawn zone influence *If there are no valid spawns of an order the next order is then looked for. *Any valid spawn is a spawn that does not have something physically blocking the spawn. This does not include line of sight *For a spawn to be used during a match it must be valid when the map loads. If it is blocked before the match starts then becomes unblocked it will still remain invalid *Testing has not been able to force players to spawn by changing their spawn order. Instead try changing the game label of spawns and the player to try and trigger it that way. *With players, it seems only the default player SpOrder of 0 has the "choose lowest available SpOrder" behavior. Once player SpOrder is set, they only respawn at plates with that specific SpOrder. Default behavior won't return once SpOrder is set. In Forge, player SpOrder gets reset to default when they can't respawn to a specific SpOrder. That makes it hard to properly test how it'll really work in customs. *The default player SpOrder reads "255", but changing it to 255 doesn't bring back the default behavior. We can write signed 16-bit values (-32768 to 32767) to a SpOrder, but they get interpreted as unsigned 8-bit (0 to 255) values... -1 becomes 255 (not the default though) and 256 becomes 0. '''Spawned and Despawned List''' *Can't add scripts directly to them *Can't use Action Targeting on them (add a label, use Label [add]) *Except when they're part of a group, then using Group Siblings [add] works *Can manipulate them some in Forge (Navpoints, Move Offset, Rotate Offset, Spawn Order Change) *Postition/Rotation Reset didn't work at all *In Customs, they can be Action Targeted enough to add to the Object Count of objects in the group. I could use Spawn Order Change to change one to Order 64 and then the Object Count got lower by one since I added Order [exclude] 64. But since Navpoints didn't work on them, I couldn't tell if Move or Rotate worked. *Should try having something visible Move-Target one of them to see if they're there and movin
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