Editing
Games:Halo 5: Guardians/Forge/Scripting/1. Conditions
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Boundary:Check== WHEN... Objects intersect with THIS object's 'Boundary' (trigger volume). Uses ACTIVATOR as object that intersected the boundary; EXTRA as all objects inside the boundary. <div class="spoiler"> [ATTACH=full]70746[/ATTACH] '''<span style="color: #4da6ff">Check:</span>''' Enter, Exit, Enter/Exit, Continuous '''<span style="color: #4da6ff">Filter:</span>''' Players, Objects, All '''<span style="color: #4da6ff">Repeat:</span>''' 0-720 (increments of .05) (How often the Condition will check for objects within the 'Boundary'.) </div> <div class="spoiler"> '''<span style="text-decoration: underline;">NOTES</span>''' *When Boundary:Check is set to detect Objects, that object's "origin" must cross the barrier for Boundary:Check to trigger. In grouped objects, the parent object's origin triggers Boundary:Check. *Repeat sets the amount of time that passes between Boundary checks. The smaller the number, the more frequently the check. Unlike Timer Check, for Boundary Check the Repeat = 0.00 means it checks every game tick (60 ticks per second). 0.05 seconds = 3 game ticks. '''<span style="text-decoration: underline;">GOTCHAS!</span>''' *When set to Objects, some objects, such as Wall Trim, will not trigger Boundary:Check with their origin. *Teleporters teleport players before Boundary:Check can detect them *If using Boundary Check to change a number to equal player alpha, and no player is in boundary, the number will change to 0 </div>
Summary:
Please note that all contributions to [DEV] Forgehub Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
DEV Forgehub Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Games
Discussion
English
Views
Read
Edit
View history
More
Search
Games:
Halo 2: Anniversary
Forge
Guides & Tutorials
Frame Rate
Static Weapon Timers
Scripting
Sandbox
Vehicles
Weapons
Halo 3
Forge
Forge Canvases
UI & Controls
Spawning
Match Making
Official Maps
Community Maps
Sandbox
Weapons
Equipment
Vehicles
Halo 4
Forge
Forge Canvases
Lighting
UI & Controls
Spawning
Matchmaking
Official Maps
Community Maps
Sandbox
Game Modes
Weapons
Armor Abilities
Vehicles
Ensuring Level & Game Mode Compatibility
Halo 5: Guardians
Forge
Audio
FX Objects
Forge Canvases
Lighting
Scripting
1. Conditions
2. Actions
3. Mod Selection Filters
4. 'Numbers'
5. Scripting Gameplay Elements
6. Resources for Scripters
7. Video Tutorials
UI & Controls
Spawning
Matchmaking
Official Maps
Community Maps
Action Sack
Big Team Battle
Breakout
Community Doubles
Community Slayer
Extermination
Ghost in the Shell
Grifball
Halo 1 Anniversary Throwback Playlist
Halo 3 Classic Throwback
Halo Championship Series (HCS)
Head to Head
Husky Raid
Infection
Mythic Arena
ODST Slayer
Roaming King
Social Slayer
Sandbox
Weapons
Spartan Abilities
Vehicles
Halo: Infinite
Forge
Audio
FX Objects
Forge Canvases
Lighting
Scripting
UI & Controls
Spawning
Matchmaking
Official Maps
Community Maps
Sandbox
Game Modes
Weapons
Equipment
Vehicles
Custom Game Editor Options
Halo: Reach
Forge
Forge Canvases
Object Tagging
Tagging Chart
Unorthodox Tagging
UI & Controls
Spawning
Sandbox
Game Modes
Weapons
Armor Abilities
Vehicles
Visual Aides for each Game Mode
ForgeHub:
Game & Level Design
Level Design
Multiplayer Level Design Fundamentals
Games
Support
Getting Help
Wiki Index
Tools
What links here
Related changes
Special pages
Page information