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Games:Halo 5: Guardians/Forge/Scripting/1. Conditions
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==Number:Check== WHEN... 'Number: Check" meets criteria set by the 'Number: Change' Action. Uses EXTRA to only transfer objects with modified variables that pass the condition. <div class="spoiler"> [ATTACH=full]70748[/ATTACH] '''<span style="color: #4da6ff">VARIABLE</span>''' [INDENT] '''<span style="color: #a64dff">Scope</span>:''' <span style="color: #9999ff">'''Global'''</span>, <span style="color: #9999ff">'''Player'''</span>, <span style="color: #9999ff">'''Team'''</span> or <span style="color: #9999ff">'''Object'''</span> [INDENT][INDENT]<span style="color: #9999ff">''''''Global''''''</span> [INDENT]<span style="color: #00b300">Channel</span>: alpha-zulu[/INDENT] '''<span style="color: #9999ff">Player</span>''' [INDENT]<span style="color: rgb(0, 179, 0)">Channel</span>: alpha-zulu[/INDENT] '''<span style="color: #9999ff">Team</span>''' [INDENT]<span style="color: #00b300">Team</span>: (Neutral, Team 1-Team 8) <span style="color: #00b300">Channel</span>: alpha-zulu[/INDENT] '''<span style="color: #9999ff">Object</span>'''[/INDENT] '''<span style="color: #a64dff">Offset:</span>''' Adds this Offset to the VARIABLE before comparing to CHECK Value (-1000 - 1000)[/INDENT][/INDENT] '''<span style="color: #4da6ff">Operator:</span>''' (How your VARIABLE and CHECK values are compared to each other.) Equal, Not Equal, Greater Than, "Greater Than, Equal To", Less Than, "Less Than, Equal to" '''<span style="color: #4da6ff">CHECK</span>''' [INDENT] '''<span style="color: #a64dff">Scope</span>:''' <span style="color: #9999ff">'''Global'''</span>, <span style="color: #9999ff">'''Player'''</span>, '''<span style="color: #9999ff">Team</span>''',''' <span style="color: #9999ff">Object</span>,''' or '''<span style="color: #9999ff">Constant</span>''' [INDENT][INDENT]<span style="color: #9999ff">'''Global'''</span> [INDENT]<span style="color: #00b300">Channel</span>: alpha-zulu[/INDENT] '''<span style="color: #9999ff">Player</span>''' [INDENT]<span style="color: rgb(0, 179, 0)">Channel</span>: alpha-zulu[/INDENT] '''<span style="color: #9999ff">Team</span>''' [INDENT]<span style="color: #00b300">Team: (Neutral, Team 1-Team 8) Channel</span>: alpha-zulu[/INDENT] '''<span style="color: #9999ff">Object Constant</span>''' [INDENT]<span style="color: #00b300">Value</span> (The Value that you want the variable to hit before this Condition triggers.)[/INDENT][/INDENT][/INDENT][/INDENT] </div> <div class="spoiler"> '''<span style="text-decoration: underline;">NOTES</span>''' *When Number:Check is the condition and Number/Score/Spawn-Order:Change the action, the Object setting becomes available when Source=Number+Scope=Object or when Scope=Game-Value and the options are THIS and ACTIVATOR. ACTIVATOR represents the object whose Number changed. That can include Objects, Players or Teams (need to verify there's a Team object). *When Number:Check is set to pull a Number from Team Neutral, it will attempt to pull the Number from the object that holds the Number:Chagne script, and it will look for a team in it's Object Properties. If that object is also set to Team Neutral, Number:Check triggers for all teams. *Since Conditions can't filter players, when Number:Check is listening for a Number change on one of the Player Channels (alpha-zulu), it does not differentiate between different Players and treats all on that Channel as Player. *Number Checks for a player number equal to itself will trigger every time that player number is dirtied, but "Less Than" and "More Than" simply won't fire. </div>
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