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==General Script GOTCHAS!== Following are some general scripting seeming glitches or ''Gotchas!''. You will find other more specific ''Gotchas!'' in their respective sections. *Normally, Conditions will run in the order they are created. However, deleting a script in one object (Timmy) can cause the next script added to another object (Olive) to run earlier than that (Olive) object's lower numbered scripts because that next added script will take the deleted script's place in the order Conditions run. *Number Changes for a currently dirty number can affect any Number Checks for that number that run later (have a higher Map Script Slot number) Learn more about this behavior by following this link to the [https://www.forgehub.com/wiki/numbers-miscellaneous/ https://www.forgehub.com/wiki/numbers-miscellaneous/]. *There are three known things that will cause pieces on your map to load crooked in Halo 5 custom games on the Xbox One (they'll work fine in Forge and on PC). *#Placing any label on the object, whether via it's Properties menu or via the Label Change Action, even if the Action hasn't ran. If the label is added via a script, simply removing the script fixes the crooked glitch, but if it was added directly to the piece in Properties the piece must be deleted. *#Setting a Spawn Order in the object's Properties menu. *#Putting any scripts on the piece.
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