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Games:Halo 5: Guardians/Forge/Scripting/5. Scripting Gameplay Elements
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==Traits== In Halo 5 Traits are included in gametype options. To use these traits in custom games you have to apply them to players using the Trait:Apply Action with scripting. You do not have to clear one trait before applying a different one, because they do not stack. However, know that traits alpha-delta run based off whatever you've chosen in the base traits section, so any percentages you use in alpha-delta will be percentages of those base traits that you have defined. It is important to realize that you cannot use any settings in your alpha-delta traits that you have not defined as usable in your base trait, meaning Default settings set to OFF or 0% are not usable. For example, if you have not turned ON "Deathless" in the Default trait, it will not work in your alpha-delta traits. If you only want one player to sometimes have Deathless, you will have to use one of your alpha-delta traits as your "default" trait and turn it OFF there, then give that trait to all your other players. Traits are extremely unreliable when used repeatedly (with Timer Check or other loops), and will stop working completely if they are changed too often. This is a bug in Halo 5. It has been discovered that the best way to apply traits is to change a player number with a boundary or whatever, then have a Number Check script run the Trait:Apply when that number triggers it. Here is a Google doc you can use that is set up to look like the traits section of the Halo 5 Custom Games menu. It has all the default settings logged in, so all you have to do is record your changes. [https://docs.google.com/spreadsheets/d/1HTaPgiteV_2Oq5-tK4d_GkcTS_-3AuxxCWL0T7RWjEk/edit?usp=sharing https://docs.google.com/spreadsheets/d/1HTaPgiteV_2Oq5-tK4d_GkcTS_-3AuxxCWL0T7RWjEk/edit?usp=sharing] <span style="color: #0080ff">
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