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Games:Halo 5: Guardians/Forge/Scripting/4. 'Numbers'
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==General Number Info== *The Number Check condition is used to trigger scripts when Scoped Numbers (Player, Team, Object) change and so are "dirtied". *Number Check runs the tick ''after'' the number it is checking for has been dirtied. "Dirtied" means changed to anything other than the same number, unless the Action that changed it has Dirty set to ON, which forces it to dirty anyway. *The Number Change, Score Change, and Spawn Order Change actions can directly use (read) numbers *Other actions generally can't read numbers to use as inputs like XYZ coordinates, health amounts, etc *The 4 scoped number categories (Player, Team, Global, Object) are the ones set/manipulated with Number Change and tested with Number Check *The Global and Team scope numbers are not associated with objects that spawn into the map and won't return objects using the EXTRA filter + Number Check condition *Number Change is used to change the Scoped Numbers (Player, Team, Global, Object) and uses the Set, Increment, Decrement, Multiply, Divide, Remainder, and Random Operations *The VARIABLE group in Number Change lets you specify which scoped number to change *Source There are 4 types of number sources that can be read from and used in the Number Change, Score Change, or Spawn Order Change actions: *Constants: Specify a constant value between -32,768 to 32,767 *Numbers: Specify a Global, Player, Object, or Team scope number *Object Count: count the number of objects returned by mod filters *Game Values: scores, health, shields, rounds, score to win, etc <span style="text-size: 15px">'''Tips'''</span> *Numbers can be written to several times by actions during the same game tick and the Number action target filters can immediately return different results, so the order is important for scripts that change and/or test numbers *The Remainder Operation in Number Change is a good way to have a repeating sequence of numbers like Remainder(Constant 4) gives you 0, 1, 2, 3, 0, 1, 2... *Single script action number toggle method to switch between 0 and 1 each time. Number Change... Object Count... add Number [include] 0 to your filter. You can toggle between any 2 consecutive numbers by adding the lower number with the Value option.
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