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==Conditions Overview== During game play things, or events, happen: objects spawn, timers tick away, objects take damage, players interact with switches, etc. When these happen, the game “broadcasts” these triggered events that Script '''Conditions''' listen for. In each game tick, each script is processed in a set order and for each one the Conditions are first checked to see if the events they watch out for happened. Scripts with Conditions that pass their tests will have their [https://www.forgehub.com/wiki/h5-actions/ https://www.forgehub.com/wiki/h5-actions/] executed. With the exception of the Message/Power:Multi Condition, each Script contains one Condition. In addition to each Condition's unique settings, each Script has four options to choose from at the bottom of the UI (User Interface) to further narrow the circumstances under which it's Actions will occur: Condition Interrupt, Round Interrupt, Always Runs and Enabled. [INDENT]'''Condition Interrupt''' Condition Interrupt causes a script with timed Actions to stop running its current Action and start over with Action 1 whenever the Condition gets triggered again. If there are no timed Actions, Condition Interrupt won't do anything. Timed Actions run in sequence; the next one once the current one finishes. For example, if you want to have a Move:Offset start at the same time as a Rotate:Offset, you need 2 separate Scripts that trigger at the same time. '''Round Interrupt''' Round Interrupt is useful for scripts with long running times that need to restart for each round. '''Always Runs ''' When Always Runs is unchecked, it stops timed Actions that are running, without completing them or any Actions after, when the object running the Script is destroyed or despawned. Make sure you put a Spawn Action in a different Script that has Always Runs ON. You can use the mod filters with the Despawn Action to specify whether or not THIS object is included based on its current Number, Order, Team, Label, etc. '''Enabled ''' Enabled turns your script on or off.[/INDENT]
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